Glirfin "the Mellifluous"

Overview
A smarmy, egocentric and yet enigmatic character, Glirfin remains somewhat of a mystery to his companions. His claims are many and his proofs are inversely as many. His handle on diplomacy is shaky at best but he is able to talk his way out of almost anything, a feat which comes in handy when his attempts to swindle others go awry.

He suffers from significant "bad luck" in combat, although it could be that he is even less capable than his companions suspect.

Since Venzer's assassination, it remains to be seen whether he will remain loyal to the party or attempt to go back to the life he had grown so accustomed to; he has thus far avoided revealing too much about himself and getting too involved in the personal affairs of his comrades. Between party members being assassinated, defusing violent confrontations between his companions, fending off dragons and repeatedly failing to impress anyone with his increasingly desperate acts in combat, he is at a bit of a loss as to what do with himself.

Appearance
[incomplete]

First Encounters
Glirfin's meandering misadventures eventually led him to Easthill, and it was on 23 Erastus, 500 AC at the House on the Hill that he bumped into his old partner-in-crime, Venzer, who roped him into the party with promises of fame and fortune. Immediately one of his new companions was assassinated, and before long he found himself magically bound to a group of strangers with far more baggage than he bargained for.

After leaving Easthill the party was set upon by a dragon and its mysterious half-orc rider, which only furthered his hysteria and frustration with Venzer. Once in Collumburg he found himself free to exercise his preferred skill set in a friendly wager regarding the signing on of additional deckhands for the expedition to the Talons.